Engineering
C++
C++ for systems, game engines, and low-latency where every millisecond counts.
Modern C++17/20/23 for performance-critical workloads — trading, graphics, engine plugins, embedded firmware, and native extensions for Python or Node.
Reach us if
You're stuck on any of these
- You need a low-latency trading or real-time system
- You are writing a game engine plugin, a renderer, or a physics module
- You need a native C++ extension for Python, Node.js, or mobile
- You have an embedded or firmware project that needs production polish
What we ship
Deliverables, not just hours
- Modern C++17/20/23 with RAII, smart pointers, and move semantics
- Cross-platform builds via CMake, Conan, and GitHub Actions
- Performance profiling with perf, VTune, and custom benchmarks
- SDKs with stable ABIs and bindings for Python / Node.js / Unity
Why teams stick with us
Production signals
01
Shipped C++ modules inside Unity and Unreal production pipelines
02
Custom trading/simulation systems with sub-millisecond latency
03
Native N-API modules consumed by production Node.js services
Tools we pair with
Our C++ stack
C++20/23CMakeConanBoostCatch2 / GoogleTestLLVMClang-TidySanitizers
Ready to build?
Tell us about your C++ project.
Free 30-minute scoping call. No decks, no pitches — just a real conversation about what you're trying to ship.
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