Engineering
Game Dev
End-to-end game development — design, build, ship, update.
A full game dev practice covering Unity, Unreal, and custom engines. We take games from napkin sketch to store submission, and keep them alive after launch.
What you will learn
Skills you will gain
- Full production pipelines — design docs, art, code, QA, submission
- LiveOps infrastructure: PlayFab, Nakama, custom game servers
- Multiplayer with rooms, matchmaking, and anti-cheat
- Monetization: IAP, rewarded ads, battle pass, mediation
Why learn it
Real-world impact
01
Shipped original mobile IP with in-game economies and LiveOps
02
Unity and Unreal production credits across studios
03
Network/multiplayer backends running on AWS and GCP
Ecosystem
Tools that pair with Game Dev
UnityUnreal Engine 5C# / C++PlayFabNakamaBlenderPhotonFirebase
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